namespace Table.DataModel
{
    public class TableSceneInteractiveObj
    {
        /// <summary>
        ///唯一ID
        /// </summary>
        public int id;
        /// <summary>
        ///所属场景ID
        /// </summary>
        public int sceneId;
        /// <summary>
        ///场景编辑ID
        /// </summary>
        public int positionId;
        /// <summary>
        ///Obj名字
        /// </summary>
        public string name;
        /// <summary>
        ///外形ID
        /// </summary>
        public int modelId;
        /// <summary>
        ///缩放
        /// </summary>
        public double modelScale;
        /// <summary>
        ///开启动画
        /// </summary>
        public string openAniName;
        /// <summary>
        ///附着特效
        /// </summary>
        public int effectId;
        /// <summary>
        ///开启特效
        /// </summary>
        public int openEffectId;
        /// <summary>
        ///交互半径
        /// </summary>
        public double radius;
        /// <summary>
        ///所属模块 1、普通场景 2、神秘海域 9、迷宫
        /// </summary>
        public int belongModule;
        /// <summary>
        ///触发类型
        /// </summary>
        public int type;
        /// <summary>
        ///需要接取的任务目标
        /// </summary>
        public int requiredTaskTargetId;
    }
}
